Table of Contents page 17 of 35 Securing E uro pean S u ppl y Chains The Brief case of Miner al App lications The Briefcase Pr oject explor es inno vativ e wa ys to attract the general public to minerals and mining It aims to trans form issues ar ound mining such as c onflict minerals sustainability and en vir onmental c onsequenc es of mining into mor e r elatable and tangible to the ev eryda y person namely our y oung students Using a number of inno vativ e methods it teaches students to identify minerals they use in their ev eryda y life and enc ourages them to r eflect on the pr oblems and topics surr ounding the mining industry E ur omines is one of the partners in this EIT R aw Materi als Pr oject that focuses on education and aims to incr ease public knowledge and awar eness about minerals and metals along with their r elevanc e and importanc e for the c ourse of our society In 2019 our pr oject partners cr eated fiv e new thematic Briefcases Gold C obalt Tin Platinum and Sec ondary R aw Materials and the pr oject team is curr ently working on dev eloping a 3D Augmented Reality Briefcase T ool which aims to appeal to older students as well as the general public and pr ompt them to tak e deeper inter est in mining by visiting plac es such as museums and scienc e c entr es The g ame of The Briefcase of mineral applications aims to f amiliarise the pla y er with minerals that ar e used in the manuf actur e of ev eryda y objects Giv en the era of gr ow ing pr evalenc e of online teaching and learning we believ e tools such as this one c ould pr o v e to be effectiv e and beneficial for the education of y oung people After all it is now that their sense of r esponsibility and c onsciousness is forming Our main objectiv e is to point out the indispensability of minerals and mining focusing on their wide range of uses as well as their c onsequenc es for society and the en vir onment Our pr oject addr esses pr oduction systems sustainability questions ar ound mining operations and the importanc e of the c onsumer s beha viour namely as it pertains to c onsumption and appr oach to activities such as r ecy cling 3D